Hand madeFrom Quaternius Fantasy Props MegaKit, a free CC0 pack made without generative AI. Talos Engine checked it with the engine's gate and published it here.
Asset gate: the engine's own report, passed
glb unreadablereadable GLB (a self-contained binary GLB)
no triangles396 triangles (at least 1 triangle)
size off target2.457 m longest axis (2.457 m within 5%)
pivot not base centremin y 0.0000 m, x/z centre (0.000, 0.000) m (min y within 1 mm of 0, x/z centre within 0.025 m)
tri budget unreachable396 triangles (budget 6,000)
decimation too lossyno decimation needed (error at most 0.05)
lod missingLOD0 396, LOD1 198, LOD2 98 (each level has fewer triangles than the one above)
collider missingtrimesh: fill ratio 0.00 under 0.5: a box would be mostly air; the lowest level has 98 triangles (a collider chosen from the fill ratio)
texture over caplargest 1024 px (longest side at most 1024 px)
texture missing3 images, all present (every referenced image has data)
pbr base colour rangeluminance 135 to 135 (average luminance 30 to 240)
pbr metallic rangemetallic reads as 0 or 1 (factor in [0, 1], at most 30% of texels between 64 and 191)
pbr roughness rangelowest average roughness 0.99 (factor in [0, 1], average at least 0.05)
pbr normal map invalidnormal maps average to flat (average red and green within 32 of 128, blue at least 192)
thumbnail empty23.5% of pixels covered (at least 2% covered)
shading normals broken0.00% of the surface with broken shading (0 sliver triangles ignored) (at most 2% of the surface (and of triangles with zero or NaN normals) with broken shading)
floating part1 connected part (every part within 0.025 m of another (1% of the size))
node names lost1 node kept (every input mesh node name present in the output)
uv distortionnot decimated (at most 5% of the surface with a base colour more than 40 levels off the master's)