Floor Wood Dark Half2, preview
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About

Floor Wood Dark Half2: a modular building kit piece (floor) for a fantasy medieval setting. From the Quaternius Medieval Village MegaKit (CC0), stylized PBR look.

kind: floortheme: fantasytheme: medieval

How it was made

Hand madeFrom Quaternius Medieval Village MegaKit, a free CC0 pack made without generative AI. Talos Engine checked it with the engine's gate and published it here.

Asset gate: the engine's own report, passed

  • glb unreadablereadable GLB (a self-contained binary GLB)
  • no triangles32 triangles (at least 1 triangle)
  • size off target2.000 m longest axis (2 m within 5%)
  • pivot not base centremin y 0.0000 m, x/z centre (0.000, 0.000) m (min y within 1 mm of 0, x/z centre within 0.020 m)
  • tri budget unreachable32 triangles (budget 20,000)
  • decimation too lossyno decimation needed (error at most 0.05)
  • lod missingskipped under 300 triangles (2 levels of detail)
  • collider missingtrimesh: fill ratio 0.33 under 0.5: a box would be mostly air; the lowest level has 32 triangles (a collider chosen from the fill ratio)
  • texture over caplargest 1024 px (longest side at most 2048 px)
  • texture missing3 images, all present (every referenced image has data)
  • pbr base colour rangeluminance 111 to 111 (average luminance 30 to 240)
  • pbr metallic rangemetallic reads as 0 or 1 (factor in [0, 1], at most 30% of texels between 64 and 191)
  • pbr roughness rangelowest average roughness 0.76 (factor in [0, 1], average at least 0.05)
  • pbr normal map invalidnormal maps average to flat (average red and green within 32 of 128, blue at least 192)
  • thumbnail empty15.1% of pixels covered (at least 2% covered)
  • shading normals broken0.00% of the surface with broken shading (0 sliver triangles ignored) (at most 2% of the surface (and of triangles with zero or NaN normals) with broken shading)
  • floating part2 connected parts, none floating (every part within 0.020 m of another (1% of the size))
  • node names lost1 node kept (every input mesh node name present in the output)
  • uv distortionnot decimated (at most 5% of the surface with a base colour more than 40 levels off the master's)

Details

Type
3D model
Triangles
32
Size
2 m longest side
Style
stylized pbr
Texture memory
16 MB
Gate
Passed 19 of 19 checks
Works with
Talos 0.7 and later
Published
2026-11-03

Versions

  1. 1.0Latest2026-11-03 · Talos 0.7+
    Published to the shared library.

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Add to a project

The folder with the project's file. The engine copies the gated model in at the project's quality profile.