A weathered grey boulder, preview
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About

A weathered grey boulder.

kind: bouldertheme: modern

How it was made

AI generated Reviewed by Talos
“a large weathered granite boulder with cracks and moss patches, game-ready scenery”
Generator
3D generator · v3.1-20260211
Seed
0
Generated
2026-10-03
Generation cost
0 credits
Generate a variationThe prompt and model travel with the file, so anyone can see how it was made.

Asset gate: the engine's own report, passed

  • glb unreadablereadable GLB (a self-contained binary GLB)
  • no triangles7,446 triangles (at least 1 triangle)
  • size off target1.500 m longest axis (1.5 m within 5%)
  • pivot not base centremin y 0.0000 m, x/z centre (0.000, 0.000) m (min y within 1 mm of 0, x/z centre within 0.015 m)
  • tri budget unreachable7,446 triangles (budget 8,000)
  • decimation too lossyno decimation needed (error at most 0.05)
  • lod missingLOD0 7,446, LOD1 5,226 (each level has fewer triangles than the one above)
  • collider missinghulls: fill ratio 0.40 under 0.5 and the lowest level has 5226 triangles, over the trimesh limit 1500 (a collider chosen from the fill ratio)
  • texture over cap2048 -> 1024; a pixel-domain watermark cannot be guaranteed to survive resampling (longest side at most 1024 px)
  • texture missing3 images, all present (every referenced image has data)
  • pbr base colour rangeluminance 93 to 93 (average luminance 30 to 240)
  • pbr metallic range0% mid-range at worst (factor in [0, 1], at most 30% of texels between 64 and 191)
  • pbr roughness rangelowest average roughness 0.90 (factor in [0, 1], average at least 0.05)
  • pbr normal map invalidnormal maps average to flat (average red and green within 32 of 128, blue at least 192)
  • thumbnail empty38.8% of pixels covered (at least 2% covered)
  • shading normals broken0.53% of the surface with broken shading (0 sliver triangles ignored) (at most 2% of the surface (and of triangles with zero or NaN normals) with broken shading)
  • floating part1 connected part (every part within 0.015 m of another (1% of the size))
  • node names lost1 node kept (every input mesh node name present in the output)
  • uv distortionnot decimated (at most 5% of the surface with a base colour more than 40 levels off the master's)

Details

Type
3D model
Triangles
7,446
Size
1.5 m longest side
Style
realistic pbr
Texture memory
16 MB
Gate
Passed 19 of 19 checks
Works with
Talos 0.7 and later
Published
2026-10-03

Versions

  1. 1.0Latest2026-10-03 · Talos 0.7+
    Published to the shared library.

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