# SceneNav

> Talos 0.7 · Since 0.6; changed in 0.7

## Fields

| Field | Type | Required | Default | Allowed values | Description |
|---|---|---|---|---|---|
| `autoLinks` | `NavAutoLinks` | no |  |  |  |
| `live` | `boolean` | no |  |  | Keep the navmesh up to date while the game runs: a static collider spawned or despawned by a behaviour rebuilds the navmesh tiles it touches, and the new mesh is in place 6 ticks later (0.1 s at 60 Hz) on every run alike. Off unless true: a scene that never adds or removes static geometry at runtime pays nothing. Editing the scene rebuilds it either way. |

## See also

- `NavAutoLinks`
