# RoadStanding

> Talos 0.7 · Since 0.7

One row of {@link RoadLine.standings}.

## Signature

```ts
export interface RoadStanding {
  /** The tracked entity. */
  readonly entity: EntityHandle
  /** Its scene id. */
  readonly id: string
  /** 1 for the leader. Ties go to whoever reached that distance first. */
  readonly place: number
  /** Laps completed, as {@link RoadProgress.lap}. */
  readonly lap: number
  /** Race distance, m, as {@link RoadProgress.distance}. */
  readonly distance: number
}
```

Import: `import type { RoadStanding } from "@argus/api"`

## Members

| Member | Signature | Description |
|---|---|---|
| `entity` | `readonly entity: EntityHandle` | The tracked entity. |
| `id` | `readonly id: string` | Its scene id. |
| `place` | `readonly place: number` | 1 for the leader. Ties go to whoever reached that distance first. |
| `lap` | `readonly lap: number` | Laps completed, as {@link RoadProgress.lap}. |
| `distance` | `readonly distance: number` | Race distance, m, as {@link RoadProgress.distance}. |

## Example

The tested fixture `fixtures/recipes/jump-pad-and-elevator/scenes/behaviors/camera-zone.ts`.

```ts
import type { Behavior } from "@argus/api"

/**
 * A trigger volume that retunes the camera while the player is inside it.
 *
 * The engine has no camera-zone concept and needs none: a volume, a `trigger` component and this.
 * Here the player's behaviour owns the camera (it re-sends its params when the view is turned), so
 * the zone tells it what to change rather than calling `ctx.camera.set` itself. In a scene where
 * nothing else writes the camera, the zone can call `ctx.camera.set(kind, params)` directly.
 */
interface Props {
  /** `ctx.camera.set` params to merge in on the way in, and on the way out. */
  inside?: Record<string, unknown>
  outside?: Record<string, unknown>
}

export default {
  onTrigger(ctx, trigger) {
    const params = trigger.entering ? ctx.props.inside : ctx.props.outside
    if (params) ctx.events.emit("camera-zone", { target: trigger.other.id, params })
  },
} satisfies Behavior<Record<string, never>, Props>
```
