# spring-bone-unknown

> Talos 0.7 · Since 0.7

a chain or collider names a bone the skeleton does not have (the message lists the bones it has), or the entity has no skeleton to swing (no animator, or its asset has no skin or did not load)

| | |
|---|---|
| Severity | `warning` |

## Meaning

a chain or collider names a bone the skeleton does not have (the message lists the bones it has), or the entity has no skeleton to swing (no animator, or its asset has no skin or did not load)

## Fix

use the rig's own bone names; give the entity an `animator` on a skinned model that loads
