# render.shader.compiled-after-load

> Talos 0.7 · Since 0.6

a user shader's pipeline was first compiled after the scene loaded, so one frame hitched; the pre-warm list did not hold it. On HD the line can name a family's variant (`shader family `X` (two-sided, skinned) in HD`) first drawn after the load: it builds behind the frames and its draws show the material's fallback until it is ready

| | |
|---|---|
| Severity | `warning` |

## Meaning

a user shader's pipeline was first compiled after the scene loaded, so one frame hitched; the pre-warm list did not hold it. On HD the line can name a family's variant (`shader family `X` (two-sided, skinned) in HD`) first drawn after the load: it builds behind the frames and its draws show the material's fallback until it is ready

## Fix

nothing to fix in the game if it was spawned at run time; otherwise report it, since a shader in the scene is pre-warmed at load
