# render.hd.shading_substituted

> Talos 0.7 · Since 0.6

a material draws with vertex (Gouraud) shading (`meta.render.shading` or a material file's `shading`), which HD lights per pixel rather than per vertex: diffuse only, no specular, metal, normal or ORM map

| | |
|---|---|
| Severity | `warning` |

## Meaning

a material draws with vertex (Gouraud) shading (`meta.render.shading` or a material file's `shading`), which HD lights per pixel rather than per vertex: diffuse only, no specular, metal, normal or ORM map

## Fix

nothing to fix; the standard renderer draws true per-vertex lighting
