# shader-compile-error

> Talos 0.7 · Since 0.6

The shader's WGSL does not compile (a name that does not exist, a type mismatch, a uniformity error). Reported in the agent's own line numbers, with a "did you mean" where one fits. Not emitted by validation: it needs the shader compiler.

| | |
|---|---|
| Severity | `error` |
| Source | `contract` |
| Offers a fix patch | no |

## Since / changed

See the version chips above and what changed.
