# feel/camera-wall-collapse

> Talos 0.7 · Since 0.6

walked into a wall, the camera's arm pulled in under 1 m though the space behind the character along the arm was open: the view went into the character's head with room to spare

| | |
|---|---|
| Severity | `error` |
| Source | `feel` |
| Offers a fix patch | no |

## What to do

keep ctx.camera.set's probeRadius no wider than the character's capsule and the look-ahead short; the finding gives the probe radius, the wall and the approach

## Components it can refuse

- `camera`

## Since / changed

See the version chips above and what changed.
