# feel/audio-loops-stacked

> Talos 0.7 · Since 0.6

three or more copies of one loop played at once with none placed in the world: they add up to one louder sound that masks the mix (usually one loop per entity, such as every car's engine)

| | |
|---|---|
| Severity | `warning` |
| Source | `feel` |
| Offers a fix patch | no |

## What to do

keep one centred loop for the player and play the others with at: ctx.entity so distance quietens them, or stop the extras; GET /feel?section=audio lists them

## Since / changed

See the version chips above and what changed.
