# feel/anim-foot-slide

> Talos 0.7 · Since 0.6

the planted foot slid over the ground: the locomotion clip's pace does not match the ground speed (a warning past 50% of the body's speed, an error past 75% for the player and what moves with it)

| | |
|---|---|
| Severity | `error` |
| Source | `feel` |
| Offers a fix patch | no |

## What to do

pace the state to the ground: a linear blend tree on a parameter bound to inputSpeed with strideMatch: true (GET /feel?section=clips lists each clip's ground_speed); on one clip, speedParam { param: a parameter bound to inputSpeed, scale: 1 ÷ the clip's m/s }; or rootMotion; the finding gives the state, its speed and the clips' measured speeds

## Since / changed

See the version chips above and what changed.
