# face-invalid

> Talos 0.7 · Since 0.7

A `face` that is wrong whatever the model is: no `animator` on the same entity; `blink` (0..60), `gaze` (0..25), `expression` or `headMotion` (0..2) not finite or out of range; a `seed` that is not a whole number from 0 to 4294967295; `eyes` that is not exactly two different non-empty names; or an empty `head`. Bones and shapes the model lacks are found at load: `face-degraded`, a runtime code (docs/RUNTIME-CODES.md).

| | |
|---|---|
| Severity | `error` |
| Source | `contract` |
| Offers a fix patch | no |

## Messages

The message opens with the code; `<…>` stands for a value.

- `face on "<…>": <…>`

## Components it can refuse

- `animator`
- `face`

## Since / changed

See the version chips above and what changed.
